怎样开始学习OpenGL wingser 2004.12.6 wujiayi74@citiz.net 什么是OpenGL: OpenGL(“Open Graphics Library”)是图形硬件的软件接口。OpenGL包罗大约250个不同的函数,程序员可以使用这些函数设定要绘制的物体和操作,来制作交互的三维应用程序。 OpenGL是专业图形处理,科学计算等高端应用领域的标准图形库。它的主要竞争对手是微软的Direct3D。OpenGL曾长期处于技术上的领先地位,但近年来Direct3D也迎头赶上。目前这两种图形API在性能上可说是半斤八两。不外OpenGL支持众多的操作系统,而Direct3D只在Windows平台上可用。因此OpenGL仍然广受瞩目。 有哪些游戏采用了OpenGL渲染? 多了去了,魔兽3啊,cs啊,doom啊,quake啊,等等等等等等...... 怎样开始学习OpenGL: 你可以在OpenGL的官方网站http://www.OpenGL.org的Documentation中下载到官方教程和例子程序: The OpenGL Programming Guide,这就是著名的red book(“红皮书”) 如果你英语不好,那么保举你阅读: 《OpenGL超级宝典》是一本相当不错的中文教程。可以在http://www.vrforum.cn/forumdisplay.php?fid=29找到它的例子代码 《OpenGL编程权威指南》他是red book的中文译本,它的例子也就是red book的例子。 *Nate Robin的例子对你理解OpenGL很有帮手。http://www.gamedev.net/reference/articles/article839.asp *The OpenGL Reference Manual(blue book)并不是一本入门教材,而是一本函数参考手册,可以从http://www.OpenGL.org的Documentation中下载下来,在实际学习中查询用 *NeHe的例子也是大家所喜爱的初学者例子。http://nehe.gamedev.net,在http://www.chinagamedev.net还有一部分的中文译文 ***nehe的简单窗口例子(第二课)几乎含盖世界上的所有语言,如果想用本身喜欢的独特语言,可以参考http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=02最下方的联接,并结合C++的例子学习(大多数教材都是基于C++的,不外幸好我们真正关注的是OpenGL本身) ***Nehe这一课关注于窗口的建立,并以下语言的移植版本,按字母排序(我就不删除这些厄余信息了,这实在太多了>_< !) Visual C++ Code For This Lesson. ASM Code For This Lesson. ( Conversion by Foolman ) Borland C++ Builder 6 Code For This Lesson. ( Conversion by Christian Kindahl ) BeOS Code For This Lesson. ( Conversion by Rene Manqueros ) C# Code For This Lesson. ( Conversion by Joachim Rohde ) VB.Net CsGL Code For This Lesson. ( Conversion by X ) Code Warrior 5.3 Code For This Lesson. ( Conversion by Scott Lupton ) Cygwin Code For This Lesson. ( Conversion by Stephan Ferraro ) D Language Code For This Lesson. ( Conversion by Familia Pineda Garcia ) Delphi Code For This Lesson. ( Conversion by Michal Tucek ) Dev C++ Code For This Lesson. ( Conversion by Dan ) Game GLUT Code For This Lesson. ( Conversion by Milikas Anastasios ) GLUT Code For This Lesson. ( Conversion by Andy Restad ) Irix Code For This Lesson. ( Conversion by Lakmal Gunasekara ) Java Code For This Lesson. ( Conversion by Jeff Kirby ) Java/SWT Code For This Lesson. ( Conversion by Victor Gonzalez ) Jedi-SDL Code For This Lesson. ( Conversion by Dominique Louis ) JoGL Code For This Lesson. ( Conversion by Kevin J. Duling ) LCC Win32 Code For This Lesson. ( Conversion by Robert Wishlaw ) Linux Code For This Lesson. ( Conversion by Richard Campbell ) Linux/GLX Code For This Lesson. ( Conversion by Mihael Vrbanec ) Linux/SDL Code For This Lesson. ( Conversion by Ti Leggett ) LWJGL Code For This Lesson. ( Conversion by Mark Bernard ) Mac OS Code For This Lesson. ( Conversion by Anthony Parker ) Mac OS X/Cocoa Code For This Lesson. ( Conversion by Bryan Blackburn ) MASM Code For This Lesson. ( Conversion by Nico (Scalp) ) Power Basic Code For This Lesson. ( Conversion by Angus Law ) Pelles C Code For This Lesson. ( Conversion by Pelle Orinius ) Perl Code For This Lesson. ( Conversion by Cora Hussey ) Python Code For This Lesson. ( Conversion by Travis Wells ) QT/C++ Code For This Lesson. ( Conversion by Popeanga Marian ) REALbasic Code For This Lesson. ( Conversion by Thomas J. Cunningham ) Ruby Code For This Lesson. ( Conversion by Ben Goodspeed ) Scheme Code For This Lesson. ( Conversion by Jon DuBois ) Solaris Code For This Lesson. ( Conversion by Lakmal Gunasekara ) Visual Basic Code For This Lesson. ( Conversion by Ross Dawson ) Visual Fortran Code For This Lesson. ( Conversion by Jean-Philippe Perois ) Visual Studio .NET Code For This Lesson. ( Conversion by Grant James ) NeHe's OpenGL lessen is the most valuable for the beginner i think. 怎样开始学习OpenGL wingser 2004.12.6 wujiayi74@citiz.net 什么是OpenGL: OpenGL(“Open Graphics Library”)是图形硬件的软件接口。OpenGL包罗大约250个不同的函数,程序员可以使用这些函数设定要绘制的物体和操作,来制作交互的三维应用程序。 OpenGL是专业图形处理,科学计算等高端应用领域的标准图形库。它的主要竞争对手是微软的Direct3D。OpenGL曾长期处于技术上的领先地位,但近年来Direct3D也迎头赶上。目前这两种图形API在性能上可说是半斤八两。不外OpenGL支持众多的操作系统,而Direct3D只在Windows平台上可用。因此OpenGL仍然广受瞩目。 有哪些游戏采用了OpenGL渲染? 多了去了,魔兽3啊,cs啊,doom啊,quake啊,等等等等等等...... 怎样开始学习OpenGL: 你可以在OpenGL的官方网站http://www.OpenGL.org的Documentation中下载到官方教程和例子程序: The OpenGL Programming Guide,这就是著名的red book(“红皮书”) 如果你英语不好,那么保举你阅读: 《OpenGL超级宝典》是一本相当不错的中文教程。可以在http://www.vrforum.cn/forumdisplay.php?fid=29找到它的例子代码 《OpenGL编程权威指南》他是red book的中文译本,它的例子也就是red book的例子。 *Nate Robin的例子对你理解OpenGL很有帮手。http://www.gamedev.net/reference/articles/article839.asp *The OpenGL Reference Manual(blue book)并不是一本入门教材,而是一本函数参考手册,可以从http://www.OpenGL.org的Documentation中下载下来,在实际学习中查询用 *NeHe的例子也是大家所喜爱的初学者例子。http://nehe.gamedev.net,在http://www.chinagamedev.net还有一部分的中文译文 ***nehe的简单窗口例子(第二课)几乎含盖世界上的所有语言,如果想用本身喜欢的独特语言,可以参考http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=02最下方的联接,并结合C++的例子学习(大多数教材都是基于C++的,不外幸好我们真正关注的是OpenGL本身) ***Nehe这一课关注于窗口的建立,并以下语言的移植版本,按字母排序(我就不删除这些厄余信息了,这实在太多了>_< !) Visual C++ Code For This Lesson. ASM Code For This Lesson. ( Conversion by Foolman ) Borland C++ Builder 6 Code For This Lesson. ( Conversion by Christian Kindahl ) BeOS Code For This Lesson. ( Conversion by Rene Manqueros ) C# Code For This Lesson. ( Conversion by Joachim Rohde ) VB.Net CsGL Code For This Lesson. ( Conversion by X ) Code Warrior 5.3 Code For This Lesson. ( Conversion by Scott Lupton ) Cygwin Code For This Lesson. ( Conversion by Stephan Ferraro ) D Language Code For This Lesson. ( Conversion by Familia Pineda Garcia ) Delphi Code For This Lesson. ( Conversion by Michal Tucek ) Dev C++ Code For This Lesson. ( Conversion by Dan ) Game GLUT Code For This Lesson. ( Conversion by Milikas Anastasios ) GLUT Code For This Lesson. ( Conversion by Andy Restad ) Irix Code For This Lesson. ( Conversion by Lakmal Gunasekara ) Java Code For This Lesson. ( Conversion by Jeff Kirby ) Java/SWT Code For This Lesson. ( Conversion by Victor Gonzalez ) Jedi-SDL Code For This Lesson. ( Conversion by Dominique Louis ) JoGL Code For This Lesson. ( Conversion by Kevin J. Duling ) LCC Win32 Code For This Lesson. ( Conversion by Robert Wishlaw ) Linux Code For This Lesson. ( Conversion by Richard Campbell ) Linux/GLX Code For This Lesson. ( Conversion by Mihael Vrbanec ) Linux/SDL Code For This Lesson. ( Conversion by Ti Leggett ) LWJGL Code For This Lesson. ( Conversion by Mark Bernard ) Mac OS Code For This Lesson. ( Conversion by Anthony Parker ) Mac OS X/Cocoa Code For This Lesson. ( Conversion by Bryan Blackburn ) MASM Code For This Lesson. ( Conversion by Nico (Scalp) ) Power Basic Code For This Lesson. ( Conversion by Angus Law ) Pelles C Code For This Lesson. ( Conversion by Pelle Orinius ) Perl Code For This Lesson. ( Conversion by Cora Hussey ) Python Code For This Lesson. ( Conversion by Travis Wells ) QT/C++ Code For This Lesson. ( Conversion by Popeanga Marian ) REALbasic Code For This Lesson. ( Conversion by Thomas J. Cunningham ) Ruby Code For This Lesson. ( Conversion by Ben Goodspeed ) Scheme Code For This Lesson. ( Conversion by Jon DuBois ) Solaris Code For This Lesson. ( Conversion by Lakmal Gunasekara ) Visual Basic Code For This Lesson. ( Conversion by Ross Dawson ) Visual Fortran Code For This Lesson. ( Conversion by Jean-Philippe Perois ) Visual Studio .NET Code For This Lesson. ( Conversion by Grant James ) 好文! 先谢谢楼主不吝赐教了! 不外有人可以解决缺少hfxclasses45.dll文件的问题么, 还是这个问题根本无法解决??请求一个下载hfxclasses45.dll文件的地址~ 先谢谢了:) 看了之后有点晕呀。好多术语都不懂呀[em24]。不外我顶你 [em20]起码这是我的第一课,谢了 ding 严重看不懂,偶C++不怎么样~ 不外还是要谢谢楼主 大家首先要先了解清楚你的编程环境中的库文件,在include文件夹下是怎么组织的,不要只看上面的程序代码,因为可能不同的环境include中的库放的位置不一样,要做相应的发动.看不懂上面程序的人,那就没有更好的办法了,得一步一步的学.opengl的东西很多,一时半会看不完的. 太喜欢了 新手学习了哦,非常感谢! |
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